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This insanely hecticmix of various breaks, noises, jumbles, and explosions unapologeticallymoves at the speed of light. Averaging roughly 26 seconds per track andrecorded live in 2004, Keith Whitman is assembling, abusing, andthrowing away themes, ideas, melodies, rhythms, and effects so fastthat it is sometimes hard to keep up with what's happening. Thankfully,the Irrevocably Overdriven Break Freakout Megamixalbum develops over a series of tracks, letting some melodies andflurries of intergalactic noise doom sink in before they are slappedaround and left for dead in the wake of Whitman's playful attitudetowards his own brand of electronic grooviness. Up until track 18 orso, Whitman stays pretty loose, not letting many rhythms repeatthemselves whatsoever, but playing around with unified sets of samples.After track 18, Whitman seems to have indexed many of the songs bywhich rhythm he was choosing to use underneath an already establishedarrangement based on instrument timbre and mood. In fact, tracks 18through 58 run around a brass-like horn born of the pits of hell, butby track 59 Whitman has ditched that theme altogether and arrived atsome odd crossing of video-game music and tin percussion static. Out ofnowhere track 61 opens up a keyboard melody that dots across a hazy andsmoky series of buzzed out samples and iron crashes. At every turnWhitman is moving into new territory. Sometimes his breaks soundfamiliar, like something that might get a few people dancing, butbefore any four-on-the-floor action can get going, Whitman tears themusic to shreds with the sound of wrecked civilizations and damagedelectronics. Irrevocably Overdriven is a limited run disc(though the site doesn't say just how limited) and is likely to besnatched up quickly and for good reason; music this much fun is rareand the quality of Whitman's live work on this disc is just as good asanything he does at home or in his studio.
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