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Tonne, "Soundtoy"

Bip-Hop
Another theme/concept record from Bip-Hop is Tonne's 'Soundtoy,' whichis effectively a product demo for a sound sequencing device that Tonnecreated as an alternative to the big budget, feature-laden audiopackages that drive modern electronic music production. The Soundtoyapplication is included on this disc for listeners to try out, and itallows the user to drag and drop colored squares that represent a bankof sixteen sounds onto a grid of twelve moving lines. Like the boardgame Othello, Soundtoy takes a minute to learn but a lifetime tomaster. The interface is intuitive and even fun to play with, but asthere is no quantization feature and no way to record your drags anddrops for playback at a later time, getting something you really wantout of it is another story. But creating whole tracks, like the eightsongs also included on this disc, does not apper to be the real aim ofSoundtoy. Instead, the artists involved primarily used the applicationto come up with new rhythmic combinations that a rigid sequencingprogram might not have helped to produce. Scanner, Si-cut.db, HakanLidbo, and Tonne himself each contribute two tracks a piece of noodlyelectronic tones drenched in reverb and delay, and after listening tothe album straight through three times in a row it was very difficultto pinpoint any one artist's signature sound or contribution. Expect alot of click n cut style percussion stabs, warm sampled bits fromanalog keyboards, and structures that flirt with the idea of beats butdon't usually manage much more than fractured, off-time rhythms. Theincluded sound files from the artists involved should keep bedroomlaptoppers busy hacking and remixing for a while, and the musicincluded, while not a necessary advancement in the world of computermusic, is fresh enough to earn a spot in the rotation at your favoritechill out spot.

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